Series: Beast Wars
Function: Strategic Defence
Alternate Mode: Rhinoceros
Height: 10cm Length: 14cm Width: 8cm
A metallic yellow robotic rhino with mid a weird blue plastic on his head and legs, Rhinox has grey feet and horns. The yellow body is chrome, as on the original. There's quite a lot of painted detail here, but the fluorescent red on his eyes and cadmium yellow painted details on the chromed areas don't do this garish colour scheme any favours. It doesn't suit the character at all, I might add.
This is a robotic rhino not just in sculpt but also in proportions, from the chunky legs to the wide, flat, front feet. The larger horn has a serrated edge while there are treads on the back of the hindlegs. There's nothing here that's really organic at all, in fact - which is how a Transmetal beast mode should be. Even the teeth on his snarling mouth look robotic, while there are subtle details like rivets and hoses here and there.
Rhinox is unarmed in this mode, but has powerful looking legs and that blade-like horn - all he has to do is run at an enemy. All four legs swing at the hips and bend at the knees while the front legs also have hinged ankles. The front knees are restricted by the skis stowed on the back, but you can always flip them down under his feet if you want to pose Rhinox. The skis form part of his transport mode - the hindlegs swing down, bringing the treads into play (with the feet stowed inside). While it's a simple vehicle mode, it works well enough - even if it's nothing special.
While it's a solid beast mode in terms of sculpt, play value and proportions, the bright yellow chrome and blue plastic just don't work and the bright paint apps just compound this. While the original looked nice, with colours than support the mould, this one has colours that detract your attention from the sculpt.
TRANSFORMATION TO ROBOT MODE
Complex and clever yet not difficult. The hindlegs fold up to become a backpack while the head splits to become shoulderpads, the robot arms are hidden underneath the rhino. The front legs become robot legs thanks to some clever hip adjustment. The backplate becomes the robot chest, with the robot head stowed underneath this plate in beast mode. Rhinox comes from an era where limbs where not simply rearranged on quadrupedal beast modes - Beast Wars' creativity has not reappeared in beast Transformers since.
Height: 13cm Width: 12.5cm
Rhinox is now largely grey, with the chrome on his back. The shoulderpads, arms, boots and head are grey while the thighs are blue and the groin pine green. His face and chest are painted a bright red - Rhinox needs another dominant colour like he needs stasis lock. His eyes are yellow (not cadmium yellow, strangely) and his teeth white. The colours don't feel too organic, the red is just too bright for a mammalian theme, but he's not quite as garish as beast mode. The colours aren't too unified and again they're Not Rhinox. But this colour scheme is a slight improvement over the beast mode, all the same.
Just as the beast mode is quite robotic, Rhinox's organic theme is convincing - at least above the hips. The legs are shared with his beast mode, hence their robotic look. Rhinox's upper body is more prominent, so the organic aspects still dominate. The head is quite detailed and his face is based on that of Rhinox from the cartoon, which is a nice touch. A lot of this is ruined by the bright red this time.
Rhinox's poseability is good - the shoulders lift up out to the sides and swing, while the elbows are ball joints with hinges above them. The upper arms and shoulderpads are the same thing, which might sound odd but it works quite well. The hips are ball jointed, the knees and ankles hinged and his head turns. The skis will get in the way of his knee joints, so again you'll probably want to give Rhinox skis. His horn-piece becomes a hand-held weapon (the smaller horn is a handle), and works underhanded as well as held conventionally, it's a sort of icepick-think that looks rather menacing.
Again a solid mode that's not quite spectacular - but Rhinox's robot mode is more interesting than his beast mode thanks to nice poseability. The sculpt is good - Transmetal II level actually - while the weapon is less forced than some Transmetal weaponry. The colours hold this robot mode back, although it's less affected than the beast mode, thankfully.
None that I'm aware of. As mentioned, this is a repaint of the original Transmetal Rhinox.
A good mould largely wasted this time by shocking colour choices. The colours seem really random, especially the various yellows employed. The sculpt is good, the play value is nice and chrome is generally a good thing, but the colours really hold this one back. I'd strongly recommend the original instead. Rhinox never became a Transmetal in the show, which makes this repaint (timed to coincide with the re-screening of the cartoon) even more pointless - 4/10