Series: Generation 2
Alternate Mode: Stealth Fighter Jet
Height: 3cm Length: 10cm Width: 7cm
A black stealth fighter jet with a transparent yellow cockpit and red flames on the back edges of his wings, with a yellow boundary between the black body and red flames. It's a great effect, it almost looks like the flames are moving forward across the aircraft. Just below and back from the cockpit he bears stickers with the characters "FB-117", which are most likely a model designation. He has a black missile launcher sticking up in place of a proper tail - the tailfins are integrated into the launcher, which sports a long yellow missile. It's a nice colour scheme that fits together well - Skyjack is the only Decepticon Cyberjet who sports yellow paint, which helps integrate the yellow missile into his colour scheme.
The missile launcher is connected to the airframe through two ball joints, so it's limited only by the wings in terms of movement. You can point it backwards or position it underneath the jet itself or point it sideways. If this were a real jet I'm not sure it'd fly so well with the tailfins underneath or sideways, and even if it could it'd lose any semblance of stealth. Luckily for Skyjack, he exists to provide play value for kids (and collectors), so being able to evade radar isn't as important as having a cool missile launcher. The white missiles can also clip underneath each wing, incidentally. Whether the missile are in the launcher or under the wings they really contrast with the black of the jet.
The black landing gear underneath is retractable, although the front one can be a little tricky to fold down if you don't have fingernails. He'll happily sit on his belly if the wheels are folded away. The missile launcher will fire the missile around a metre, and you can tap the missiles out as (somewhat long) bombs if they're underwing. The missile launcher is a ball-pressure affair. Basically, you push on the back of the missile until the ball slips out of the claw and the missile flies across the room. The upside is that there aren't any moving parts to wear out, but these aren't as powerful as spring launchers.
Skyjack has no Decepticon symbols on him anywhere - but then neither do Space Case or Hooligan. The black, red and yellow look menacing anyway, so it's not hard to guess he's a bad guy. The missile launcher's tailfins have flame stickers on them, which is a really nice touch.
Flames on a black stealth fighter work really well, and the stealth jets are underused by the Transformers line anyway, so it's a good jet mode, visually. The missile launcher works very well - important it's the whole point of the jet mode, really.
TRANSFORMATION TO ROBOT MODE
Involved for a small Transformer, and difficult to really describe adequately. Essentially, the legs fold out from underneath, the missile launcher becomes the right arm while the left is the core of the jet. The nose of the jet becomes his torso (a triangle shaped torso, of course) and the wingtips become a cape rising behind his shoulders.
The collar section is a little unstable, and will often unclip during transformation back to jet mode, detaching the arms and backplate from the rest of Skyjack. This central joint relies on a very small hinge, and while it's easy enough to reattach it takes the fun out of the transformation.
Height: 10.5cm Width: 7.5cm
Again black with red accents, Skyjack still has a nice colour scheme, although if anything it's a little dark. The shoulders and thighs are red and the missiles yellow, but otherwise he's black. The window on his waist and his face are transparent yellow, but since they're surrounded by black they would have been better being painted yellow for this mode. The face, a t-shaped piece embedded in his head, should in theory function as a lightpipe, but the cape behind it ruins this. His black head ends up being lost amongst the black of the cape. If the head was a little more prominent, I'd really like this colour scheme, as it is the best I can say is that it's nice but should have been a lot better. In partial defence of Skyjack, dark works better for a Decepticon spy than it does for an Autobot like Air Raid.
The cape formed by his wings is cool, and gives Skyjack a somewhat regal look, yet sits far enough back that it doesn't hinder his shoulder joints too much, The missiles can be attached to the wingtips again, although this _will_ impact on shoulder movement, so I recommend leaving one in the launcher and the other either aside or grasped in his left fist. There is a fair gap between his chest and the cape, which is somewhat gappy, but the fact it's entirely black masks the holes well enough. There is a strut just behind his head, to the right, which is part of the asymmetrical arm transformation. Again, being black it conceals fairly well.
The missile launcher - now his right forearm - works just as well now as in jet mode, and if the missile is removed, gives Skyjack a claw-hand. The tailfins on the side get in the way slightly, but they restrict some poses rather than ruling them out.
The strongest part of this robot mode is the articulation. His head, shoulders, hips, knees and right elbow are ball jointed, and while the head and shoulders are somewhat limited, there's a wide range of poses available. The left shoulder is hinged, I suspect because the hinge is smaller than a ball joint would be, and this arm has to fit inside everything else in jet mode. The hinge is really the only disappointing aspect of Skyjack's poseability, not that it bothers me much since he's so far ahead of most Transformers where posing is concerned.
Other than the fact he's swimming in a sea of black, Skyjack's other main flaw is a tendency to pop apart. There are two notches on the red groin section - which is behind the nose - into which the backplate clips, holding him together. Unfortunately, it's fairly easy to pop out the backplate, since the notches are maybe 2mm deep. While he won't crumble, if the backplate detaches here it'll flop around and he won't look quite right. This is less of a problem for Skyjack than it is for Air Raid, most likely because of the plastics used.
The unclipping is a minor flaw, but the head lost amongst black is a bigger one. It's a decent mould needlessly brought down by bad colouring. The poseability is great and it's still a good toy, but this is the weakest of the Cyberjet robot modes. If he had a coloured head, I'd be a lot keener on this robot mode.
None that I'm aware of, although Air Raid is a repaint of Skyjack.
The weakest of the three Cyberjet moulds - although it's still a pretty good mould. The jet mode is great, the choice of a stealth fighter is appealing and welcome, the colours work well and the paint mask is really nifty. The transformation isn't as elegant as the other two moulds, and the robot mode has some flaws - some preventable, some a result of the complex engineering. He's actually quite similar to his Autobot counterpart, but both are nice in their own way, and I recommend Skyjack even if you have Air Raid - 7/10